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Friday, July 25, 2008

Moms, Sons, and Video Games

Generally speaking, although there are exceptions, it is easier to stay "in touch" with our teenage daughters than it is with our teenage sons. On the surface, it may not appear so, but how often do you get to really talk with your growing son? How much one on one time do you get? And I don't mean from the stands of a sporting event that he is participating in.
There are several ways to accomplish this major goal as a parent. You could go hiking together, camping, fishing, but these are usually "Dad" times to bond. Some Moms do this as well, but I found something that is fun, a bit challenging, and just about anyone can do it. Now, this is for the Mom whose boys enjoy video games and are completely brilliant at them, getting bored easily because they beat the game so quickly. Ask them to teach you how to play, be very interested, and genuinely wish to learn!

The easiest game I found, and the one my son taught me first, is Dungeons and Dragons Heroes for the XBox. It is a two player game, comes with a tutorial that you stay in until you have it all figured out and learn the controls, the graphics are pretty good, and will retain your sons interest for enough time to get you started. The choices in the two player game catagory are very limited, but after you master Dungeons and Dragons Heroes, try another XBox game called Baldurs Gate Dark Alliance 2. This is a more challenging game that will hold both you and your son's attention a bit longer as there is an awesome side quest to find soul shards. As you get more comfortable with the game systems, you start incorporating other topics into your conversations besides just the games and "which button do I push?" Before long, he will start to tell you important things about his day or even his thoughts. Understand, that if he is really good at the games, for him, it is a relaxing, no brainer activity, and those are the most opportune times to get to know who your son really is.

Yes, it might be a lot of work to learn something new, or you just don't have time, or it is too hard. OK, this is not for everyone and certainly there are other ways, but this way works And you obtain a skill to boot! Trust me, video games Are a skill! Some help with History, like Age Of Empires will give you is a big plus. Age Of Empires is a PC game that comes in different eras. A brilliant learning tool on the Roman Empire and tacticle manoeuvers, while you learn better to interact with your son.

Or, you could choose a racing game, like Mario Cart! It is a benefit to their later driving abilities and found with the Nintendo systems. Haunted Mansion is an XBox figure it out puzzle type game that boosts your thinking and reasoning skills. Even Fable, which is absolutely brilliant by the way, shows them morality as they and you journey through life. Fable and Haunted Mansion are one player games, but you can help him figure out the puzzles in the Haunted Mansion, and with Fable, the beautiful graphics are like watching a movie play out by your sons hand.

The best part of this adventure through gaming, other than the main purpose of getting closer with your son, is when you can play the cool old stuff we used to play, like Pacman and Gallaga. Nintendo has these for their system. Your son might say that the graphics are a bit on the lame side, but you will enjoy the play time together, no matter how short.

Don't wait for them to want to do something with you, it may not happen right away. And, offering to do something with your son out in public is not always received with great eagerness. This is at home, no one has to be informed that your son is "hanging out" with his Mom, that is, until you get good and then become a bragging right for your son! Well worth the effort at that point!

You can spend time online at Amazon, or drive down to EB Games or Gamestop for inexpensive, used games. There really are only a few select "greats" that never get old. Enjoy your new skill and the new relationship with your son!

Wednesday, July 23, 2008

Useful Tips To Build The Best Gaming Computer

Every gamer will want their computer to be the best gaming computer among their peers. Sometimes, with a little knowledge and tips and tricks, it is possible to build the best gaming computer and show it off to your peers. This article will show you how:
1) You can't get the best gaming computer from computer retailers
If you want to get the best gaming computer, you have to build your own. Different gamers have different requirement for their gaming machine. Unless you are willing to pay a high price, you will not be able to buy a commercial computer that fulfills all your gaming needs. The only option you have is to build your own gaming computer.
2) You don't have to be rich to build the best gaming computer
It is not necessary to burn a hole in your pocket to build the best gaming computer. With some due diligence, do some market research and compare prices around the marketplace. Merchant such as TigerDirect and NewEgg give regular discount to their products and you could save a lot of money if you catch them during their promotional period.
3) Most expensive parts do not have to be the best part
Sometime, the latest model or the most expensive model does not have to be the best part for your computer. It requires various components to work together to form the best computer system. When choosing a computer part, what matters is how well it can integrate with the rest of the components. Compatibility is more important than individual performance. What use is there if you spend lot of money on the latest quad-core processor and find that your motherboard doesn’t support it?
4) You don't need to change the whole PC to own the best gaming computer
It is a misconception that you have to change the whole gaming machine to build the best gaming computer. If you already have a good barebone system, what you need to do is to upgrade the necessary parts and your gaming computer can roar back to life instantly.
5) Brand is important
Unless you want to see your computer system malfunction every few days, it is important that you purchase the parts from branded manufacturers with strict quality control. Motherboard brand such as Gigabyte, ABIT, ASUS are some quality brands that you can consider
If you follow diligently to the tips stated above. You will be on your way to build the best gaming computer. While price can be an issue, it is better not to scrimp on important computer parts such as motherboard, CPU, RAM and graphics card as it will cost you more to upgrade in the future.

Monday, July 21, 2008

Runescape: History and Development of the Game

Runescape is an extremely popular Multi Massive Online Role Playing Game (MMORPG), that was created by Andrew Gower, and is currently owned and operated by Jagex, Ltd. The game offers to methods of play: free and paid. Runescape currently has over 9 millions active Free players, and more then 800,000 subscribed paying members. The game is written in JavaScript and can be played through an ordinary web browser such as Internet Explorer, or Firefox.

Runescape takes players to the medieval fantasy realm of Gielinor. This world is further split into several kingdoms: Misthalin, Asgarnia, Kandarin, the volcanic tropics of Karamja, dry desert of Kharidian Desert, and of course the Wilderness. The wilderness is the only area of the world that players may currently battle or “player-kill” each other. Currently the only mode of transportation is to walk or run. Users at higher levels can make us of Magic Teleportation to a few select towns or realms. All of the above mentioned regions each offer different enemies and monsters for the players to battle.

During a players adventures in Runescape they will encounter many quests, and are able to set their own goals and achievements. There is no “one” right way to play the game. Players are also encouraged to communicate with other players by means, of chatting, trading with each other, or simply cooperating with each other to help finish the quests.

As a Cambridge University undergraduate, Andrew Gower worked on writing the game with the help of his brother, Paul Gower. Through several trials and tribulations, Runescape was eventually released to the public in a beta version, on Jan. 4, 2001. The game was originally operated from there house in Nottingham. Eventually the brother duo tagged the company name Jagex.

About a year after the beta was released the brothers decided to open up the membership services for Runescape. This would allow players to pay a small monthly fee to access new in game skills, items, and a variety of other features not available to free members.

With the continued growth of Runescape game the challenges to also update the game's technological aspects as well. Being written in JavaScript the game was easily suspectable to “hacks.” This forced Jagex developers to completely rewrite the gaming engine. This rewrite also added a more three dimensional look and feel to the game as well. This version of the game became known as Runescape 2, but has since then completely taken over the original Runescape Classic version. Runescape 2 was initially released to all paying members around earlier December of 2003, and was release to free members on March 29, 2004. As of Jan. 12, 2006 Runescape Classic is only available for play if you are a subscribed member.

There are currently Runescape servers located in 7 different countries! With over 130 servers total, and new servers are constantly being added due the overwhelming popularity of the game. Currently each Runescape server can hold 2,000 players, this enables the servers to hold around 260,000 simultaneous players at any given time. The servers are split into Free worlds and Member worlds.

Saturday, July 19, 2008

The Legend of Zelda: A Short History

If you’ve clicked across one or another Top 100 games of all time list you’ll remember one thing from them all – the number one game is almost always Zelda. They tend to clump them together by franchise, and Zelda tends to battle it out with Mario for the top spot. More often than not though, Link’s magnum opus comes out on top.
The Legend of Zelda series is always about the same basic thing; a young boy, Link (or whatever goofy sophomoric name you give him – my brother’s first link was named poopFace) is called upon to accomplish a quest that his name sake, the great hero of Hyrule (at some unspecified time in the past) undertook. Said quest usually involves being tossed randomly into a situation of battle (often times as a young child) only to meet the princess of the realm, Zelda and uncover a plot by Ganondorf to take over and destroy the realm by getting his hands on the Triforce, an ancient remnant of Hyrule’s Goddesses. Link always kicks enormous amounts of ass and becomes the great hero of the realm. The story’s usually the same, with whatever goofy humor Miyamoto decides to throw in there and the few variations of gameplay.
And the gameplay is the key to all the Zelda games. The famous dungeons, usually 7-10 of them throughout the game, are notoriously well crafted, difficult without being impossible and almost always incredible beautiful. The time and energy put into the Zelda games usually produces lavish, monstrous games that rewrite how the genre is played. And that is why it’s the greatest franchise of all time.
It’s impossible to build a chronology for the games, as they are never specifically linked, but there are a variety of little details that give out some information as to how these break down.
The Legend of Zelda, released in 1986 for the NES, created and established the dungeon actioner genre and introduced us to the cast of now well known characters. The story involves Link being called upon to defeat Ganon, already in his pig form, after retrieving the triforce pieces that Zelda scattered throughout the land.
Zelda II: The Adventures of Link was released the next year and involves the same Link only a few months later. It’s considered by most to be at the end of the chronology as it is never referenced in other games. Moreover it gives cause for all of the princesses being named Zelda. A Zelda of many generations before was put to sleep for her transgressions against the King by hiding the triforce, so the prince decreed that all princesses of the realm would carry the name Zelda.
The Legend of Zelda: A Link to the Past was released for the SNES in 1991, making the great leap to 16 bit, the only game from the sequence to appear on the console. This game occurs earlier in the Zelda chronology, revolving around Link’s first attempt to retrieve the Master sword and defeat Ganon, still in pig form. It also makes first reference to the origins of Ganon, that is Ganondorf the thief, who stole the triforce and attempted to overtake Hyrule, and the Seven Sages who seal of the Golden Land from him.
With most of the Zelda games, shortly after a main sequence game, a spin off or sequel, something lighter is released not involving Ganon. In 1993, Link’s Awakening was released for the Gameboy as just that, a quest for enlightenment after defeating Ganon.
It wasn’t until 1998 that the next true Zelda game was released, and boy was it a game. The Legend of Zelda: Ocarina of Time is considered by many as the greatest video game ever made. I tend to agree. Chronologically, it’s the first in the series, taking place when Ganondorf is still human, a thief from the desert in the west. He steals the triforce, which shortly after breaks apart because of his impure intentions. Link’s quest involves finding and putting the triforce back together and enacting all of the seven sage’s seals. This game more or less invented the genre as we know it today. Autojumps, aiming, analog controls, fully 3D environments, and the sheer scope of the game make it a classic without peer.
Majora’s Mask does the whole side story thing again. It’s about Link’s return to youth after the events of Ocarina, in which he’s robbed and drafted to help stop the moon from destroying another world.
Wind Waker, released for the Gamecube in 2003, takes place hundreds of years after Ocarina, after the land of Hyrule has been destroyed and is underwater. We meet Ganon as a pig once more, and discover that Link and Zelda are both reincarnations of their Ocarina counterparts. This game took a sharp turn from previous games, still extremely well made, but alienating many fans, with it’s cel shaded graphics and fetch quests. The game took as long as any previous Zelda to complete, but half of that time was spent sailing from island to island, floating around the great Hyrule sea. It could be….frustrating at times.
And that brings us to the newest entry, the big Wii release game, Twilight Princess. The newest Zelda takes place a few decades after the Ocarina of Time, this time our Link is an adult, living on his own in southern village as a wrangler. It’s the darkest and most mature of the Zelda games and along with its Wii controls, it manages to be the most breathtakingly cinematic of the games as well. Ganon first appears as pig, but reverts to Ganondorf at the end. Easily the longest of the Zelda games, Twilight Princess introduces tons of new elements, not the least of which is the chance to play as a wolf various times throughout.
The Legend of Zelda series is a long running Nintendo tradition, the kind that will never fade away, if only because of the fierce loyalty of its fans. These games are masterpieces, every one and never once has Nintendo let its fans down. We’ll just go ahead and pretend The CDi games never existed (they weren’t Nintendo anyways).

Thursday, July 17, 2008

Final Fantasy: A Short History


In 1987, Square was on the verge of a complete and utter breakdown, bankruptcy from a slew of failed games. It was with this that they decided to throw everything they had into one last ditch effort, aptly titled Final Fantasy. The game was a monstrous success, utilizing cutting edge technology to tell the first of many epic tales in the newly minted Japanese RPG format.
The next two games didn’t see immediate release in the United State, but grew the brand name and popularity of the series in Japan, leading up to the release of Final Fantasy IV in 1991, released later in 1992 in the US as Final Fantasy II. It was the first of three releases for the SNES and single handedly blew away the entire genre. It was an epic tale of deception and betrayal and the quest of a disgraced Knight to uncover and destroy the conspiracy that promises to ruin his nation.
The next game was similarly skipped in the US, a more numbers and level oriented affair much like earlier entry III. It was a growth in the series but nothing revolutionary, merely an extension of the brand name to bridge the gap until the next blockbuster in Final Fantasy VI.
Final Fantasy VI was released in the US as Final Fantasy III and proved to be the kick in the pants that many American gamers needed to truly fall in love with the series. Even now, it’s considered by many to be the best of the series. Terra, Kefka, intensely fun boss battles and a story line to rival any since then, Final Fantasy VI had it all and stands even now as one of the most often played of my classic game collection.
And it was with this game that Square brought to an end the 16 bit era of Final Fantasy. The inclusion of offshoots, Mystic Quest for the SNES and Legends for the Gameboy should be noted as attempts by Square to extend the popularity of the franchise to a mainstream audience. Most will note the failure of the endeavor, as none of these titles were true Final Fantasies relying on the brand name more than the game play to sell copies.
It would take a technological revolution and the abandoning of a classic partnership for Square’s key franchise to make the jump to mainstream popularity. That came in 1997 with the PlayStation release of Final Fantasy VII. The decision to abandon Nintendo was made for multiple reasons, not the least of which was the inability of Nintendo to develop a platform capable of the technical capacity Square wanted to introduce. Staying true to the classic cartridge format, Nintendo alienated the desire for video and orchestrated music inclusion, something Sony’s new CD format game console handled beautifully.
And it was this new technology and openness to innovation that brought Final Fantasy VII to the market. It was the first in the series to jump to 3d. Also, the first to use FMVs, the videos played during emotionally climactic moments of the game. Whether the story or game play were revolutionary has always been hotly debated by fans and dissenters, but the impact of VII on the genre has been felt ever since. It reinvented, as the series did 10 years earlier how the RPG genre was viewed, and today remains one of the most popular games of all time.
A year and a half later saw the release of Final Fantasy VIII, step two of Square’s Playstation trilogy of games. It took the advances of Final Fantasy VII and built on them admirably, introducing a new format for magic and leveling that some saw as too easy, but also added entirely new levels of strategy to the experience.
Final Fantasy IX sought to return the series to the medieval roots from which it grew. By reverting from the nearly realistic approach of the eighth entry, we saw the reintroduction of the super-deformed cartoonish style of earlier games. The plot retroacts to the medieval formats of the earlier games as well, away from the science fiction elements of the previous three games. It was received well but overlooked because of the simultaneous release of Sony’s new PlayStation 2 and the introduction of new highs in graphical output.
Enter the next generation. Final Fantasy X was a step forward in the ways VII was five years before. It introduced true 3D, voice acting, astounding graphics, and one of the most compelling stories in the series, unabashedly harsh and unforgiving to its characters, so powerful it bred a sequel, the first in Final Fantasy history. Of course, the sequel didn’t quite live up to it’s predecessor and Final Fantasy X-2 has never received the respect of its brethren, but the game itself is fun and full of innovation that no main series game could pull off.
Except, Square decided to go for it, and in Final Fantasy XI they didn’t even create a standard RPG. Instead, the RPG giant brought to us their entry in the MMORPG realm, a sprawling, technically wonderful internet RPG, which now boasts one of the second largest internet populations (World of Warcraft destroys all of its competition). Some found it too hard, and more didn’t appreciate the use of brand name just to sell a completely new product, especially as it pushed the release of a new console game to almost 5 years later. XI has been around for a little while now and is in need of a sequel, and it’s yet to be seen if Square-Enix will go to the trouble.
Yup that’s right, Square Enix. The two giants merged shortly after XI’s release and things took a sure change. Final Fantasy XII was indefinitely delayed for years because of the merger. But it finally released earlier this last year to critical acclaim. The game took the more efficient elements of XI’s battle system and introduced a more mature, involving story, revolving around all of its characters. As a game, XII succeeds on multiple levels because of its willingness to change from the “formula” that the other games created. And this is the story of Final Fantasy as a franchise. Through innovation, Square Enix has managed to always craft something incredible worth playing and lasting. I still have all of my original Final Fantasies intact on a shelf hidden away for safety, something only Zelda also enjoys as a game franchise. Everything else tends to disappear.
As PlayStation 3 arrives, the newest entry is probably only a year or two away and we’ll see what Square Enix does with it, but you can count on one thing. It will be innovative and top notch.

Tuesday, July 15, 2008

The Fascinating History Of Backgammon

Backgammon has a long fascinating history of more than 5000 years, making it one of the oldest games in civilization. The earliest backgammon board, from an early version of the game, was found circa 3000 B.C. in the royal cemetery in Ur of the Chaldees in southern Mesopotamia(now called Iraq), the birthplace of Abraham.
The game has been played around the world and throughout recorded history. A form of the game was enjoyed by the Egyptian Pharoahs; boards dating from 1500 B.C. were found in King Tut's tomb. Wall paintingsin many Egyptian tombs portray people playing the game, indicating that it was played by the common people as well as the Pharaohs. A thousand years later, the Greeks were playing a form of the game. Homer, Sophocles, and Plato mention the game in their works. In Rome, the game long remained one of the most popular among the patricians. Emperor Claudius reportedly wrote a book on backgammon.
The excavators of Pompeii found a backgammon table in the courtyard of almost every villa. Various early versions of the game were popular in Britain, dating from the Crusades. It has always been a favourite game of the English. It is believed that the current form of the game evolved in the tenth century. Backgammon has been played in the United States since the seventeenth century.
However, the doubling cube was only introduced to the game in the early 1920s by an anonymous genius. This greatly enhanced the quality of backgammon and increased its popularity in the United States. The game had another surge of interest in the 1970s, but has waned in popularity in recent years due primarily to the advent of video and computer games.
When backgammon is played with the right people and strategy, it can be a very fascinating and addictive game for everybody. Hopefully, interest in this ancient game will increase in the near future. Perhaps, if more people discover the real game of backgammon, it will regain the popularity that it deserves.

Sunday, July 13, 2008

The Fascinating History of Bingo

The amazing success of the favourite pastime of many, Bingo does not happen overnight. It does has its own history, which dates back to it first appearance in the early 1800s. Bingo is a direct descendent of lottery-type games and its roots can be traced back into Europe, to the year 1530, when the Italian state run game of Lo Giuoco del Lotto was organized.
Over the centuries, an offshoot of that game spread through the whole of Europe. It was played quite differently from now as the game card was divided into 3 horizontal rows and nine vertical columns, instead of the usual 5x 5 grid. Another difference is that the numbers used are in the range of 1-90 while nowadays we use only numbers from 1 to 75.
The horizontal rows contained 5 numbered squares and 4 blank ones. As usual, the objective of the game was to cross out a horizontal row or vertical column. The blank squares were marked as "free" , similar to our present game, and the player needed to have the 5 numbered squares called.
Each player would be given one unique card and has to wait for the caller to draw numbers from a bag that contain wooden chips which are numbered from 1-90.
Bingo in its current form, grew out of the depression and was immediately a big hit with the Americans looking for a diversion from the everyday drudgery of life. As its fundraising potential was realized by churches and various groups, Bingo grew out of proportions and spread from coast to coast rapidly. By the middle of 1930s, thousands and thousands of Bingo games were played each week and this game subsequently ended up as the favourite pastime for many players.
On the east coast, New Jersey legalized the game in the 1950s and New York did the same in 1959. As other states realized the popularity of Bingo, the game simply became unstoppable and everyone seems to be playing it everyday.
The lucrative possibilities of Bingo was also attracting the attention of other neighbouring countries who were looking for revenue generating opportunities. Thus, it did not take long for these countries to jump onto the Bingo bandwagon.

Saturday, July 12, 2008

The Sims Makes History

A recent online survey of PC gamers has revealed that "The Sims" is one of the most popular and best-selling games of all time.
Electronic Arts, distributors of the game, announced that the virtual-life game created by Will Wright and Maxis, has sold over 7 million copies worldwide (2002) to dethrone Myst as the top-selling computer game of all time. If you combine The Sims with all its expansion versions, The Sims series will have accounted for more than 13 million sales worldwide.
The Sims was first released on February 4, 2000 and, since then, seven expansion packs and a sequel, The Sims 2, have been released.
The great appeal of the game is that, instead of meeting a set of objectives, players engage in a fully interactive environment and are encouraged to make choices about everyday living. It is up to the player to decide how he wants to spend his "virtual day," with the only real objective being how to organize his time and activities to help him reach his personal goals.
Like real people, Sims (which also refers to the virtual character in the game as well as the game itself) have a certain amount of free will, which means they can choose to ignore a player's commands and do something else that they think is more important, just like real people. For example, you may want to make them go to the supermarket or visit a friend, but if their energy level is too low, the Sim may just decide to sleep instead to build up his energy reserves.
The game calls for players to make decisions for their Sim characters about personal development (such as adding specific activities like exercise and reading to enhance creativity, and logic), personal hygiene (how often he must clean the house, do the dishes or take out the garbage), personal finances (what kind of job does he take on and how does he spend his income), eating, and sleeping.
Let's say the Sim does not have enough eat or sleep, or has not created a healthy environment, they could get sick and die. If the Sim does not have enough recreational activities, his fun level bar falls and he becomes depressed (but never to the point that he commits suicide).
Players also have control over how their Sim character relates with other characters. They can make their Sim a nasty person who insults, slaps or even attacks other Sims, which usually means they get insulted, slapped and attacked in return.

Sunday, June 29, 2008

Games : Fishing Games - A Quick Peek in the History

A tranquil lake. The sound of rippling water. Waves lulling you to sleep as they slap against the sides of your small boat. The sound of leaves rustling in some far off distance. The smell of damp earth. A moment later, a sharp tug at the end of the pole is felt. Man then pits his strength and cunning against one of nature's most slippery creatures. Ah, the joys of fishing.

But then, not all people have the time nor the inclination to travel a long way to experience said joys. Fear not. I present to you, computer fishing games!

With the vast technological advancements we are enjoying right now, the world of the computer fishing game has become more fun, more exciting and more challenging.

Change is brought about by the advent of such features such as a wide variety of fishes to choose from, realistic actions and events, cool underwater scenes and beautiful color displays. The player is introduced to lifelike sound effects and an interesting assortment of game equipment.

The appearance of the life like fishing rod used as the game controller revolutionized the scene. With sensors mounted on the ends, the player can actually feel the vibrations and forces acting upon his line as the virtual fishes struggle to break loose from his hook's trap.

Indeed, virtual fishing has come from a long way. From the old DOS discs to the dynamic game consoles we have today, the industry of computer fishing games may have faltered a few times but for now, it's still going strong.

Let's take a look back at the path virtual fishing has taken.

1. Gone Fishing by William Engel

Made by Radio shack in 1977 for the TRS 80 Model I, Gone fishing is the first of its kind.

2. Fishing Derby by David Crane

This game was next as Atari launched the first fishing game with any hint of realism. Using a color display and blocks, the Fishing Derby was played using an Atari Joystick.

3. Fishing by Gakken

LCD/LED was introduced to the scene by Japan. In 1981, Gakken released it's small, electronic, hand held fishing game.

4. Virtual Fishing (1997)

In the middle of the 1990's, computer monitors leveled up. They became bigger, clearer and more colorful. Graphics became more and more realistic and appealing. Fishing games, of course, upped their standards by producing better quality games for the DOS interface.

5. TNN Tournament of Champions

Made for the consoles Super Nintendo and Sega Genesis, the TNN Tournament of Champions was made using help from various professional fishermen and manufacturers of tackles.

6. Sega Bass Fishing Duel

With the release of Playstation 2, Sega launched the Sega Bass Fishing Duel last 2002. The use of joysticks heightened the fun as vibrations and shakes were included in the features.

7. Wireless Fishing Games

Using their cell phone, the player can choose of lure and a location anywhere in Japan and try to catch the fishes. A ring or a vibration of his phone would signal a catch.

The arrival of newer and more sophisticated game consoles would probably never end. Thus, the market for games such as fishing games will always be open for developers as the market demands more from them. The evolution of computer games therefore, from the ancient Gone Fishing to high end virtual simulators, will continue and will still be enjoyed by adult and youngsters alike for a long time to come.